Rendering Near-Field Speckle Statistics in Scattering Media

Rendering Near-Field Speckle Statistics in Scattering Media

Rendering Near-Field Speckle Statistics in Scattering Media Simulation of Speckle Statistics We introduce rendering algorithms for the simulation of speckle statistics observed in scattering media under coherent near-field imaging conditions. Our work is motivated by...
Towards Reflectometry from Interreflections

Towards Reflectometry from Interreflections

Reflectometry from Interreflections Reflectometry Reflectometry is the task for acquiring the bidirectional reflectance distribution function (BRDFs) of real-world materials. The typical reflectometry pipeline in computer vision, computer graphics, and computational...
Towards Learning-based Inverse Subsurface Scattering

Towards Learning-based Inverse Subsurface Scattering

Learning-based Inverse Subsurface Scattering Subsurface Scattering Translucent materials are everywhere around us, ranging from biological tissues to many industrial chemicals, and from the atmosphere and clouds to minerals. The common cause of the characteristic...
Langevin Monte Carlo Rendering with Gradient-based Adaptation

Langevin Monte Carlo Rendering with Gradient-based Adaptation

Langevin Monte Carlo Rendering Fig. 1. Equal-time (20 minutes) comparison between MEMLT, MMLT, RJMLT, H2MC and two variants of our methods. The scene presents complex glossy and specular interreflections with difficult visibilities. The reference (Ref.) is rendered by...
Interferometric Transmission Probing with Coded Mutual Intensity

Interferometric Transmission Probing with Coded Mutual Intensity

Interferometry with Coded Mutual Intensity Interferometry Interferometric systems operate by simultaneously measuring two light waves that originated at the same light source, and have traveled along different paths in an optical system. When superimposed on an...